Guides of RPGWO Part 8


Item Ini Scripting

 Item=
 Name=
 Class=

 Animation<0..9>=      - index into item#.bmp

 Size=
 Burden=      - a coin has a value of 1
 NotMovable
 BlockMovement=<0 | 1>      - 0 false, 1 true, default 0
 AllowSurfaceGrowth=<0 | 1>   -  0 false, 1 true, default 1

 Light=
 StandDamage=      - damage done to player in it per turn
 HoldDamage=       - damage done to player who holds it

 2Handweapon

 CombatSkill=     - actual skill ID
 DamageLow=
 DamageHigh=
 AttackSpeed=<##.##>     - in seconds

 PoisonDamage=      - built in poison, also for food
 PoisonCure=        - for food and ingestables

 ArmorSpot=          - spot
 ArmorLevel=     - protection value

 Food=
 Water=
 FoodMana=
 FoodStamina=
 FoodLife=

 FireCatch=                   - % chance it can catch fire per turn, 25 default
 FireQualityLost=             - % of quality it loses each turn it is on fire, 10 default
 FireFuel=                    - # of fuel to give fire each turn, 10 default
 FireFuelUse=                 - # of fuel to use each turn

 FireLowTrigger=
 FireLowItemID=
 FireHighTrigger=
 FireHighItemID=

 DegradeItem=           - item it turns into naturally, negative is delete item
 DegradeDelta=          - item process turns (20 seconds intervals), see growth delta

 GrowthItem=           - item it turns into
 GrowthDelta=          - 288 turns is 1 day, 576 in 2 days, 1008 is 1/2 week, 2016 is a week, etc
 GrowthWater=          - 1 water need per #, so 288 is once per day

 Lockable
 Keyable

 MagicPower=           - affects max power of spells
 MagicBreakChance=<1 to 100>      - percent chance it breaks after each spell
 MagicBreakItemID=       - ID it turns into when it breaks
 MagicBreakDamage=	- damage it does to caster when it breaks
 MagicStability=             - how many casts it lasts before it can break

 Treasure=               - group it is in, may be in multiple groups

 StarterSkill=       - used to determine what a n00b gets at creation

 NoDrop                    - item may never be dropped
 NoDeathDrop               - not lost at death

 Readable		    - item is readable and writable

 Group=               - used for grouping items for NPC traders
BreakID=
BreakDurability=
TriggerID==
Invisible
TrapEffect=
WeaponDamageType= - example bash
IgnoreShields
WearImage=
SkillReq=
NotContainerable
ExplodeShell
ApartmentMaker
ApartmentRenter
DynamicCycle=
RestGain=
Bounce=
AttackAnimation=
SubType=
Coolness=
WarmthRadius=
Warmth=
GrowthElevationRange=
GrowthSproutItem=
GrowthDeadItem=
GrowthLowElevation=
GrowthHighElevation=
SpawnMonster=
SpawnMonsterTimeout=
SpawnMonsterChance=
Ancient
Postable
NotPickupable
AlwaysStock
StaminaDamage
SheildBreak
CriticalBonus=
WeaponAl=
TraderMax=
Reflect
Refract
PKDamage
StepOnId=
Blood=
AmmoUse=
Ammo=
InnDoor
SkillBonus=
SkillIDBonus=
BonusCount=
WisdomBonus=
IntelligenceBonus=
QuicknessBonus=
DexterityBonus=
StrengthBonus=
Destroyable
Writing=
NoEconomyValueDrop
OneAllowed
Rarity=
TotalUses=
Stackable
PROJECTILEANIMATION=
INNKey
FASTPROJECTILE
Data1=
Data2=
Data3=
Data4=

 Defined custom groups

; 4  = standard Armor            	;
; 5  = standard low melee weapons    	;
; 6  = standard low missle weapons   	;
; 7  = Fancy Armor           		;
; 8  = magic Armor			;
; 9  = shields				;

; 10 = wands				;
; 11 = minor potions			;
; 12 = alchemy tools			;
; 13 = alchemy ingredients		;

; 15 = standard high melee weapons	;
; 16 = standard high missle weapons	;
; 17 = ore armor
; 18 = throwing weapons
; 19 = missle supplies

; 21 = bakery
; 22 = small cooked foods		;
; 23 = large cooked foods		;
; 24 = cooking tools			;
; 25 = fish market			;
; 26 = meat market			;
; 27 = fruit				;
; 28 = vegitables			;
; 29 = dairy				;

; 30 = seeds				;
; 31 = farming tools 			;
; 32 = trees				;
; 33 = plants/special			;
; 34 = flowers				;

; 40 = raw materials			;
; 41 = common ore
; 42 = rare ore

; 50 = fishing tools			;

; 60 = masonry tools			;

; 70 = furniture			;

; 80 = lighting				;

; 90 = locksmith tools			;

; 100 = money				;

; 110 = writing/paper			;

; 120 = flags				;

; 130 = tailor tools

; 140 = misc tools

; 150 = tavern/liquor

; 160 = music

; 170 = jewelry

; 180 = common runes
; 181 = rare runes

; 200 = low swords
; 201 = medium swords
; 202 = high swords
; 203 = quest swords

; 210 = low daggers
; 211 = medium daggers
; 212 = high daggers
; 213 = quest daggers

; 220 = low UA
; 221 = medium UA
; 222 = high UA
; 223 = quest UA

; 230 = low axe
; 231 = medium axe
; 232 = high axe
; 233 = quest axe

; 240 = low mace
; 241 = medium mace
; 242 = high mace
; 243 = quest mace

; 250 = low spear
; 251 = medium spear
; 252 = high spear
; 253 = quest spear

; 260 = low staff
; 261 = medium staff
; 262 = high staff
; 263 = quest staff

; 270 = low flail
; 271 = medium flail
; 272 = high flail
; 273 = quest flail

; 280 = low bow
; 281 = medium bow
; 282 = high bow
; 283 = quest bow

; 290 = low Xbow
; 291 = medium Xbow
; 292 = high Xbow
; 293 = quest Xbow

; 300 = low throw
; 301 = medium throw
; 302 = high throw
; 303 = quest throw

; 310 = low wand
; 311 = medium wand
; 312 = high wand
; 313 = very high wand
; 314 = quest wand

; 320 = major potions

;;;;;;;;;;;;;;

Settings for Default for items unless they are set

DefaultWeaponDurability=
DefaultArmorDurability=
DefaultFireCatch=
DefaultTraderMAX=
DefaultGrowthDeadItem=
DefaultAttackAnimation= -name in animation.ini
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