Guides of RPGWO Part 8
Item Ini Scripting Item=Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16Name= Class= Animation<0..9>= - index into item#.bmp Size= Burden= - a coin has a value of 1 NotMovable BlockMovement=<0 | 1> - 0 false, 1 true, default 0 AllowSurfaceGrowth=<0 | 1> - 0 false, 1 true, default 1 Light= StandDamage= - damage done to player in it per turn HoldDamage= - damage done to player who holds it 2Handweapon CombatSkill= - actual skill ID DamageLow= DamageHigh= AttackSpeed=<##.##> - in seconds PoisonDamage= - built in poison, also for food PoisonCure= - for food and ingestables ArmorSpot= - spot ArmorLevel= - protection value Food= Water= FoodMana= FoodStamina= FoodLife= FireCatch= - % chance it can catch fire per turn, 25 default FireQualityLost= - % of quality it loses each turn it is on fire, 10 default FireFuel= - # of fuel to give fire each turn, 10 default FireFuelUse= - # of fuel to use each turn FireLowTrigger= FireLowItemID= FireHighTrigger= FireHighItemID= DegradeItem= - item it turns into naturally, negative is delete item DegradeDelta= - item process turns (20 seconds intervals), see growth delta GrowthItem= - item it turns into GrowthDelta= - 288 turns is 1 day, 576 in 2 days, 1008 is 1/2 week, 2016 is a week, etc GrowthWater= - 1 water need per #, so 288 is once per day Lockable Keyable MagicPower= - affects max power of spells MagicBreakChance=<1 to 100> - percent chance it breaks after each spell MagicBreakItemID= - ID it turns into when it breaks MagicBreakDamage= - damage it does to caster when it breaks MagicStability= - how many casts it lasts before it can break Treasure= - group it is in, may be in multiple groups StarterSkill= - used to determine what a n00b gets at creation NoDrop - item may never be dropped NoDeathDrop - not lost at death Readable - item is readable and writable Group= - used for grouping items for NPC traders BreakID= BreakDurability= TriggerID== Invisible TrapEffect= WeaponDamageType= - example bash IgnoreShields WearImage= SkillReq= NotContainerable ExplodeShell ApartmentMaker ApartmentRenter DynamicCycle= RestGain= Bounce= AttackAnimation= SubType= Coolness= WarmthRadius= Warmth= GrowthElevationRange= GrowthSproutItem= GrowthDeadItem= GrowthLowElevation= GrowthHighElevation= SpawnMonster= SpawnMonsterTimeout= SpawnMonsterChance= Ancient Postable NotPickupable AlwaysStock StaminaDamage SheildBreak CriticalBonus= WeaponAl= TraderMax= Reflect Refract PKDamage StepOnId= Blood= AmmoUse= Ammo= InnDoor SkillBonus= SkillIDBonus= BonusCount= WisdomBonus= IntelligenceBonus= QuicknessBonus= DexterityBonus= StrengthBonus= Destroyable Writing= NoEconomyValueDrop OneAllowed Rarity= TotalUses= Stackable PROJECTILEANIMATION= INNKey FASTPROJECTILE Data1= Data2= Data3= Data4= Defined custom groups ; 4 = standard Armor ; ; 5 = standard low melee weapons ; ; 6 = standard low missle weapons ; ; 7 = Fancy Armor ; ; 8 = magic Armor ; ; 9 = shields ; ; 10 = wands ; ; 11 = minor potions ; ; 12 = alchemy tools ; ; 13 = alchemy ingredients ; ; 15 = standard high melee weapons ; ; 16 = standard high missle weapons ; ; 17 = ore armor ; 18 = throwing weapons ; 19 = missle supplies ; 21 = bakery ; 22 = small cooked foods ; ; 23 = large cooked foods ; ; 24 = cooking tools ; ; 25 = fish market ; ; 26 = meat market ; ; 27 = fruit ; ; 28 = vegitables ; ; 29 = dairy ; ; 30 = seeds ; ; 31 = farming tools ; ; 32 = trees ; ; 33 = plants/special ; ; 34 = flowers ; ; 40 = raw materials ; ; 41 = common ore ; 42 = rare ore ; 50 = fishing tools ; ; 60 = masonry tools ; ; 70 = furniture ; ; 80 = lighting ; ; 90 = locksmith tools ; ; 100 = money ; ; 110 = writing/paper ; ; 120 = flags ; ; 130 = tailor tools ; 140 = misc tools ; 150 = tavern/liquor ; 160 = music ; 170 = jewelry ; 180 = common runes ; 181 = rare runes ; 200 = low swords ; 201 = medium swords ; 202 = high swords ; 203 = quest swords ; 210 = low daggers ; 211 = medium daggers ; 212 = high daggers ; 213 = quest daggers ; 220 = low UA ; 221 = medium UA ; 222 = high UA ; 223 = quest UA ; 230 = low axe ; 231 = medium axe ; 232 = high axe ; 233 = quest axe ; 240 = low mace ; 241 = medium mace ; 242 = high mace ; 243 = quest mace ; 250 = low spear ; 251 = medium spear ; 252 = high spear ; 253 = quest spear ; 260 = low staff ; 261 = medium staff ; 262 = high staff ; 263 = quest staff ; 270 = low flail ; 271 = medium flail ; 272 = high flail ; 273 = quest flail ; 280 = low bow ; 281 = medium bow ; 282 = high bow ; 283 = quest bow ; 290 = low Xbow ; 291 = medium Xbow ; 292 = high Xbow ; 293 = quest Xbow ; 300 = low throw ; 301 = medium throw ; 302 = high throw ; 303 = quest throw ; 310 = low wand ; 311 = medium wand ; 312 = high wand ; 313 = very high wand ; 314 = quest wand ; 320 = major potions ;;;;;;;;;;;;;; Settings for Default for items unless they are set DefaultWeaponDurability= DefaultArmorDurability= DefaultFireCatch= DefaultTraderMAX= DefaultGrowthDeadItem= DefaultAttackAnimation= -name in animation.ini