Guides of RPGWO Part 8
Item Ini Scripting
Item=
Name=
Class=
Animation<0..9>= - index into item#.bmp
Size=
Burden= - a coin has a value of 1
NotMovable
BlockMovement=<0 | 1> - 0 false, 1 true, default 0
AllowSurfaceGrowth=<0 | 1> - 0 false, 1 true, default 1
Light=
StandDamage= - damage done to player in it per turn
HoldDamage= - damage done to player who holds it
2Handweapon
CombatSkill= - actual skill ID
DamageLow=
DamageHigh=
AttackSpeed=<##.##> - in seconds
PoisonDamage= - built in poison, also for food
PoisonCure= - for food and ingestables
ArmorSpot= - spot
ArmorLevel= - protection value
Food=
Water=
FoodMana=
FoodStamina=
FoodLife=
FireCatch= - % chance it can catch fire per turn, 25 default
FireQualityLost= - % of quality it loses each turn it is on fire, 10 default
FireFuel= - # of fuel to give fire each turn, 10 default
FireFuelUse= - # of fuel to use each turn
FireLowTrigger=
FireLowItemID=
FireHighTrigger=
FireHighItemID=
DegradeItem= - item it turns into naturally, negative is delete item
DegradeDelta= - item process turns (20 seconds intervals), see growth delta
GrowthItem= - item it turns into
GrowthDelta= - 288 turns is 1 day, 576 in 2 days, 1008 is 1/2 week, 2016 is a week, etc
GrowthWater= - 1 water need per #, so 288 is once per day
Lockable
Keyable
MagicPower= - affects max power of spells
MagicBreakChance=<1 to 100> - percent chance it breaks after each spell
MagicBreakItemID= - ID it turns into when it breaks
MagicBreakDamage= - damage it does to caster when it breaks
MagicStability= - how many casts it lasts before it can break
Treasure= - group it is in, may be in multiple groups
StarterSkill= - used to determine what a n00b gets at creation
NoDrop - item may never be dropped
NoDeathDrop - not lost at death
Readable - item is readable and writable
Group= - used for grouping items for NPC traders
BreakID=
BreakDurability=
TriggerID==
Invisible
TrapEffect=
WeaponDamageType= - example bash
IgnoreShields
WearImage=
SkillReq=
NotContainerable
ExplodeShell
ApartmentMaker
ApartmentRenter
DynamicCycle=
RestGain=
Bounce=
AttackAnimation=
SubType=
Coolness=
WarmthRadius=
Warmth=
GrowthElevationRange=
GrowthSproutItem=
GrowthDeadItem=
GrowthLowElevation=
GrowthHighElevation=
SpawnMonster=
SpawnMonsterTimeout=
SpawnMonsterChance=
Ancient
Postable
NotPickupable
AlwaysStock
StaminaDamage
SheildBreak
CriticalBonus=
WeaponAl=
TraderMax=
Reflect
Refract
PKDamage
StepOnId=
Blood=
AmmoUse=
Ammo=
InnDoor
SkillBonus=
SkillIDBonus=
BonusCount=
WisdomBonus=
IntelligenceBonus=
QuicknessBonus=
DexterityBonus=
StrengthBonus=
Destroyable
Writing=
NoEconomyValueDrop
OneAllowed
Rarity=
TotalUses=
Stackable
PROJECTILEANIMATION=
INNKey
FASTPROJECTILE
Data1=
Data2=
Data3=
Data4=
Defined custom groups
; 4 = standard Armor ;
; 5 = standard low melee weapons ;
; 6 = standard low missle weapons ;
; 7 = Fancy Armor ;
; 8 = magic Armor ;
; 9 = shields ;
; 10 = wands ;
; 11 = minor potions ;
; 12 = alchemy tools ;
; 13 = alchemy ingredients ;
; 15 = standard high melee weapons ;
; 16 = standard high missle weapons ;
; 17 = ore armor
; 18 = throwing weapons
; 19 = missle supplies
; 21 = bakery
; 22 = small cooked foods ;
; 23 = large cooked foods ;
; 24 = cooking tools ;
; 25 = fish market ;
; 26 = meat market ;
; 27 = fruit ;
; 28 = vegitables ;
; 29 = dairy ;
; 30 = seeds ;
; 31 = farming tools ;
; 32 = trees ;
; 33 = plants/special ;
; 34 = flowers ;
; 40 = raw materials ;
; 41 = common ore
; 42 = rare ore
; 50 = fishing tools ;
; 60 = masonry tools ;
; 70 = furniture ;
; 80 = lighting ;
; 90 = locksmith tools ;
; 100 = money ;
; 110 = writing/paper ;
; 120 = flags ;
; 130 = tailor tools
; 140 = misc tools
; 150 = tavern/liquor
; 160 = music
; 170 = jewelry
; 180 = common runes
; 181 = rare runes
; 200 = low swords
; 201 = medium swords
; 202 = high swords
; 203 = quest swords
; 210 = low daggers
; 211 = medium daggers
; 212 = high daggers
; 213 = quest daggers
; 220 = low UA
; 221 = medium UA
; 222 = high UA
; 223 = quest UA
; 230 = low axe
; 231 = medium axe
; 232 = high axe
; 233 = quest axe
; 240 = low mace
; 241 = medium mace
; 242 = high mace
; 243 = quest mace
; 250 = low spear
; 251 = medium spear
; 252 = high spear
; 253 = quest spear
; 260 = low staff
; 261 = medium staff
; 262 = high staff
; 263 = quest staff
; 270 = low flail
; 271 = medium flail
; 272 = high flail
; 273 = quest flail
; 280 = low bow
; 281 = medium bow
; 282 = high bow
; 283 = quest bow
; 290 = low Xbow
; 291 = medium Xbow
; 292 = high Xbow
; 293 = quest Xbow
; 300 = low throw
; 301 = medium throw
; 302 = high throw
; 303 = quest throw
; 310 = low wand
; 311 = medium wand
; 312 = high wand
; 313 = very high wand
; 314 = quest wand
; 320 = major potions
;;;;;;;;;;;;;;
Settings for Default for items unless they are set
DefaultWeaponDurability=
DefaultArmorDurability=
DefaultFireCatch=
DefaultTraderMAX=
DefaultGrowthDeadItem=
DefaultAttackAnimation= -name in animation.ini
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